May 10, 2007, 08:14 PM // 20:14
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#1
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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Hard Mode Districts
If I want to play HM, I have to spend 45 minutes spamming "LFG for HM" and most of the people who reply are asking "What is HM?"
How about a Hard Mode District in each town and outpost? This way, when I go to a town or outpost, I can go to the Hard Mode Disctrict, and see how many people are there. If there are only 1-2 standing around, I know it will be difficult to get a PUG, and can go back to NM, or go to a different outpost where there might be more HM players.
Last edited by dts720666; May 10, 2007 at 08:18 PM // 20:18..
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May 10, 2007, 09:32 PM // 21:32
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#2
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I dont think its really needed. Most towns dont even have more than one district.
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May 10, 2007, 09:35 PM // 21:35
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#3
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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tip 1: don't get a PUG
tip 2: guildies or hero/hench and if you're not able to do it like that then i have no idea what you are doing
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May 10, 2007, 10:24 PM // 22:24
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#4
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Another reason that this may be unlikely to ever be implemented:
It would further split up the playerbase, yet again.
ANet has recognized that diluting the existing player populations isn't a good trend to continue. <see the dev comments in GW:EN and GW2 articles>
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May 10, 2007, 11:10 PM // 23:10
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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Quote:
Originally Posted by Kuldebar Valiturus
ANet has recognized that diluting the existing player populations isn't a good trend to continue.
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heh, I'm sure they realized this even before they made heroes, essentially relegating GW pve to a single-player enterprise,...eventually leading people to advise others that are having trouble to never get into pugs,...
....nah i'm not bitter....
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May 11, 2007, 12:53 AM // 00:53
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#6
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Originally Posted by Ozric
heh, I'm sure they realized this even before they made heroes, essentially relegating GW pve to a single-player enterprise,...eventually leading people to advise others that are having trouble to never get into pugs,...
....nah i'm not bitter....
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<Kuldebar consoles Ozric>
Yeah, Heroes are a true example of "success making a failure of our home" kind of thing.
Don't get me wrong, Heroes are ingenious and I use the hell out of them, but Heroes are at odds with the concept of people playing together. And, of course, Heroes don't prevent people from playing together, but they certainly don't do anything to encourage it, either.
As far as Districts, they were intended to bring people together <in a lag reduced way> and not have the whole playerbase spread out over seperate servers. All in all, it works as intended, and gives people control over their District selection.
Basically, anything that keeps players running into each other while online is a good thing for a multi-player game, because ultimately the players are the content.
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May 11, 2007, 08:52 AM // 08:52
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#7
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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So you want Anet to create a new HM district for each district that already exists, throughout every town, outpost and capital city in Guild Wars?
Including English, spanish, german, french, asian, international.
Or you could just add icons above peoples heads to show if their doing normal mode or hard mode!
Which one seems easier and cheaper?
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May 11, 2007, 08:56 AM // 08:56
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#8
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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Quote:
Or you could just add icons above peoples heads to show if their doing normal mode or hard mode!
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Much better than adding new district.
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